#emergencehackathon
#emergencehackathon
The Azores Regional Government's clear commitment to promoting effective scientific and digital literacy in the areas of science, culture and technologies is a priority. It is based on this premise and in a broad context of collaboration, sharing and open innovation, that the hackathon EMERGENCE@Açores 2021 will take place.
After a forced break, creation and creativity are resumed and reinvigorated by this new and challenging time in which we live and will certainly constitute an inspiring, contagious and unique circumstance.
The multidisciplinarity that brings together Science, Culture and new technologies at the service of a real and concrete open innovation, translates into the point of convergence of the celebration of Culture and Science, in its diversity and richness, through structuring transformations that guarantee sustained and remarkable results, after these days of a lot of production, learning and innovation.
The qualification of new projects that promote a genuine scientific culture becomes urgent and reflects the symbiotic and inseparable relationship between Culture and Science in contemporary times. This fact is reflected in the dynamics and transversality of these two dimensions, as concepts that in no way oppose and complement each other, producing and reproducing a challenging and committed scientific culture with lasting roots, increasing its communication and dissemination, in a logic of permanent and constructive transference and transversality of the knowledge that involves and embraces us, in a continuous process of approximation and valorization as citizens.
Communicating Science thus becomes a mission and a social imperative within everyone's reach.
Susete Amaro Regional Secretary for Culture, Science and Digital Transition
EMERGENCE@Açores brings together scientists, techies, artists, and science communicators, to collaboratively create digital media based projects that communicate complex concepts in scientific research.
In this intensive 5 day-long event participants are immersed in a collaborative setting where they are assisted through the process of exploring various digital media technologies (e.g. film, interactive technologies, VR) with a focus on creating stories for both linear and experiential formats. Throughout the event, each team is assigned a mentor, who takes on the producer role of the team, ensuring that each team is kept well on track and provided with the needed resources to complete their projects on time.
All credits of the work belong to the teams.
Marta Verde is a visual Artist, creative technologist and educator. Currently she works as an Associate Professor at Berklee College of Music Valencia. Her artistic practice explores the indeterminism nature in relationship with the organic and the electronic in the visual field towards the use of noise, repetition and digital processing of analogic signals in real time. Her work materializes into multimedia installations, or collaborations with musicians, applying different techniques like development of custom software and new devices using digital fabrication and/or DIY electronics.
Henrique Silva is a researcher in the enterprise systems field, a Ph.D. student at the Digital Media program at U.Porto, and an all-around tinkerer in his free time. While he's fascinated with technology, he can't seem to let go of the fact that intelligent, flawed, and opinionated humans have to use it, so he tries to find the balance between the social (project managing, requirement gathering, system testing) and the technical (architecture design, platform development, and digital twins!).
Nerea Castro is an incurable curious making cool s**t in the creative industries: entertainment, advertising, art and whatever sits in between. Product Designer and Master in Multimedia, she combines analogue and digital media to design and produce immersive experiences at the intersection of science, culture and technology. A career spanning fields, years and continents with a list of clients including Lego, Samsung, Amazon, JBL, Candy Crush… and has even worked with her idols La Fura dels Baus.
Pedro Ângelo is an independent research consultant for creative projects, an invited assistant lecturer at the Fine Arts Faculty of the University of Lisbon and a PhD student in Digital Media in the context of the UTAustin|Portugal program. His practice combines research, agile development, open technology, creative coding, interaction design, hardware prototyping and digital fabrication, to help bring creative visions into reality.
Marina Rei is a cultural programmer, artistic coordinator and explorer of conspiracy practices. She researches methodologies that enhance links between distinct cultural and geographic universes, exploring the boundaries of sensory awareness with the memory and suction of technology in everyday life and in the construction of identities. Marina develops experimental educational services and art circuits in public and non-conventional spaces. She works with different artistic projects and is artistic programmer for O STAND PROJECT, PEDREIRA, and TREMOR.
Gustavo Magalhães is dedicated to digital transformation, with a special focus on collaborative innovation. As a consultant and researcher, he has an international career in the development of data strategies, having collaborated in Portugal with organizations such as REN, Porto Digital, and Instituto dos Vinhos do Douro e do Porto.
Tiago Gama Rocha believes that collaboration is essential for the work of today, and of the future. He likes to inspire future generations, which is reflected in his teaching career at the University of Porto and at the Instituto Universitário da Maia. Your PhD in Digital Media from the UT Austin Program | Portugal made him a specialist in communication, having since founded several collaborative projects such as EMERGENCE Hackathon, Openfield Creative Lab, and [English name with style].
A hackathon is a sprint like event where people get together to create a product in a short amount of time. In a truly collaborative setting, hackathons explore new tools and methods of story creation and community building.
Science can appear inaccessible and complex to non-scientists, whereas art can seem unachievable and daunting to scientists. This course aims to bring together scientists, techies, artists, and others, to collaboratively create digital media based projects that communicate complex concepts in scientific research.
The hackathon is organized in two main parts:
The first part (days 1-2) consists of talks and exercises (emphasizing project development toolkits, templates, and hands-on skill training) covering the building blocks of digital media science communication production.
The second part (days 3-5) consists exclusively of practical collaborative work with the goal of producing a digital media based project that effectively communicates the scientific/technologic concept chosen by the team.
The event will take place at Centro de Artes Contemporâneas ARQUIPÉLAGO na Ribeira Grande, São Miguel - Açores.
On Saturday, September 25th, there will be a public exhibition of the final projects in the Black Box room at ARQUIPELAGO throughout the day. Everyone is welcome, and admission is free.
We are open to all applicants who are 18+ years old.
No you don't, but if do, that's great!
No. In order to provide an environment of cross-pollination between all, we accept only individuals applications.
We try to create collaborative teams by bringing together complementary assets, taking into consideration the scope of the hackathon.
No, participation is free.
In order to explore the most out of the array of digital media technologies currently available, it is essential that you bring your laptop and any other useful gear you may have for the development of the project (e.g. camera, VR set, arduino, raspberry pi, sensors, BCIs). We'll provide as much as we can!
Usually we try to introduce team members to each other a few weeks prior to the event so that you can discuss and prepare.
5 days. Once confirmed as a participant you are required to attend the whole event.
Yes. We provide meals, coffee and snacks during the event.
Upon completion of the project, participants will be given a Certificate of Participation that includes the dates of the event, as well as the total amount of hours (60).
The use of masks at the venue is mandatory, you must wear your mask at the entrance, following the guidelines for its correct use, hygiene and disposal.
You must comply with the rules of physical distance and respiratory etiquette recommended by DGS, respect the defined circuits and ensure the use of spaces and shared materials according to the existing signs and signs.
In addition to the planned reinforcement of cleaning and disinfection of spaces and equipment, each user must ensure the correct use and maintenance of clean spaces and shared materials.
Arquipélago-CAC implemented a plan for the cleaning of facilities and equipment, respecting the guidelines of the General Directorate of Health. The cleaning and disinfection of surfaces used by several people, such as door handles, handrails, elevator buttons, ATMs, cash machines automatic selling, keyboards, mice, tables and chairs, will be prioritized.
Yes, in Arquipélago-CAC the use of a mask is mandatory in all interior and exterior spaces. The use of a mask is an additional protection measure against social distance, hand hygiene and respiratory etiquette.
The World Health Organization (WHO) recommends hygiene measures and respiratory etiquette to reduce exposure and transmission of the disease:
Yes. Screens and keyboards should be cleaned frequently, preferably with alcohol-based cleaning and rapid disinfection wipes or another disinfectant that acts against the virus (virucidal action).
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