EMERGENCE Açores

#emergencehackathon

#emergencehackathon

The Azores Regional Government's clear commitment to promoting effective scientific and digital literacy in the areas of science, culture and technologies is a priority. It is based on this premise and in a broad context of collaboration, sharing and open innovation, that the hackathon EMERGENCE@Açores 2021 will take place.

After a forced break, creation and creativity are resumed and reinvigorated by this new and challenging time in which we live and will certainly constitute an inspiring, contagious and unique circumstance.

The multidisciplinarity that brings together Science, Culture and new technologies at the service of a real and concrete open innovation, translates into the point of convergence of the celebration of Culture and Science, in its diversity and richness, through structuring transformations that guarantee sustained and remarkable results, after these days of a lot of production, learning and innovation.

The qualification of new projects that promote a genuine scientific culture becomes urgent and reflects the symbiotic and inseparable relationship between Culture and Science in contemporary times. This fact is reflected in the dynamics and transversality of these two dimensions, as concepts that in no way oppose and complement each other, producing and reproducing a challenging and committed scientific culture with lasting roots, increasing its communication and dissemination, in a logic of permanent and constructive transference and transversality of the knowledge that involves and embraces us, in a continuous process of approximation and valorization as citizens.

Communicating Science thus becomes a mission and a social imperative within everyone's reach.

Promotor

Susete Amaro Regional Secretary for Culture, Science and Digital Transition

Hackathon

EMERGENCE@Açores brings together scientists, techies, artists, and science communicators, to collaboratively create digital media based projects that communicate complex concepts in scientific research.

In this intensive 5 day-long event participants are immersed in a collaborative setting where they are assisted through the process of exploring various digital media technologies (e.g. film, interactive technologies, VR) with a focus on creating stories for both linear and experiential formats. Throughout the event, each team is assigned a mentor, who takes on the producer role of the team, ensuring that each team is kept well on track and provided with the needed resources to complete their projects on time.

All credits of the work belong to the teams.

EMERGENCE@Açores

Mentores

Marta Verde

Marta Verde

Marta Verde is a visual Artist, creative technologist and educator. Currently she works as an Associate Professor at Berklee College of Music Valencia. Her artistic practice explores the indeterminism nature in relationship with the organic and the electronic in the visual field towards the use of noise, repetition and digital processing of analogic signals in real time. Her work materializes into multimedia installations, or collaborations with musicians, applying different techniques like development of custom software and new devices using digital fabrication and/or DIY electronics.

Henrique Silva

Henrique Silva

Henrique Silva is a researcher in the enterprise systems field, a Ph.D. student at the Digital Media program at U.Porto, and an all-around tinkerer in his free time. While he's fascinated with technology, he can't seem to let go of the fact that intelligent, flawed, and opinionated humans have to use it, so he tries to find the balance between the social (project managing, requirement gathering, system testing) and the technical (architecture design, platform development, and digital twins!).

Nerea Castro

Nerea Castro

Nerea Castro is an incurable curious making cool s**t in the creative industries: entertainment, advertising, art and whatever sits in between. Product Designer and Master in Multimedia, she combines analogue and digital media to design and produce immersive experiences at the intersection of science, culture and technology. A career spanning fields, years and continents with a list of clients including Lego, Samsung, Amazon, JBL, Candy Crush… and has even worked with her idols La Fura dels Baus.

Pedro Ângelo

Pedro Ângelo

Pedro Ângelo is an independent research consultant for creative projects, an invited assistant lecturer at the Fine Arts Faculty of the University of Lisbon and a PhD student in Digital Media in the context of the UTAustin|Portugal program. His practice combines research, agile development, open technology, creative coding, interaction design, hardware prototyping and digital fabrication, to help bring creative visions into reality.

Marina Rei

Marina Rei

Marina Rei is a cultural programmer, artistic coordinator and explorer of conspiracy practices. She researches methodologies that enhance links between distinct cultural and geographic universes, exploring the boundaries of sensory awareness with the memory and suction of technology in everyday life and in the construction of identities. Marina develops experimental educational services and art circuits in public and non-conventional spaces. She works with different artistic projects and is artistic programmer for O STAND PROJECT, PEDREIRA, and TREMOR.

Organization

Gustavo Magalhães

Gustavo Magalhães

Gustavo Magalhães is dedicated to digital transformation, with a special focus on collaborative innovation. As a consultant and researcher, he has an international career in the development of data strategies, having collaborated in Portugal with organizations such as REN, Porto Digital, and Instituto dos Vinhos do Douro e do Porto.

Tiago Gama Rocha

Tiago Gama Rocha

Tiago Gama Rocha believes that collaboration is essential for the work of today, and of the future. He likes to inspire future generations, which is reflected in his teaching career at the University of Porto and at the Instituto Universitário da Maia. Your PhD in Digital Media from the UT Austin Program | Portugal made him a specialist in communication, having since founded several collaborative projects such as EMERGENCE Hackathon, Openfield Creative Lab, and [English name with style].

  • Living a dream

    The hackathon was living a dream I didn’t know that I had! As a researcher, I work a lot with others in what we call interdisciplinary projects, but they are nowhere as interdisciplinary, and rarely as inspiring or fun. Can I have another hackathon with my new friends, please!

    Dr. Anna Olsson

    Dr. Anna Olsson Lead Researcher, i3S – Institute for Research and Innovation in Health, University of Porto

  • The bigger the challenge, the greater the reward

    Condensing without losing clarity, plus charisma, is a big challenge, especially on complex topics and multidisciplinary teams. But the bigger the challenge, the greater the satisfaction. It was extremely enriching to create in such an environment, one that was thought to be rather stimulating and conducive to impressive results in such a short time.

    Bárbara Dias Teixeira

    Bárbara Dias Teixeira Science Communication, Técnico, Lisboa

  • A unique experience

    EMERGENCE Hackathon is a unique experience to communicate science with the general public in a creative, engaging and entertaining way through a dynamic, dedicated and multidisciplinary team of researchers, creative coders, communicators and artists.

    António Sousa

    António Sousa Researcher, CIIMAR

  • Blown away my expectations!

    It's amazing how a team with members from different professional backgrounds can come together to create something spectacular! The relaxed and collaborative environment gave rise to a complex project that was communicated in a simple and innovative way. Can we repeat?

    Juliana Poças

    Juliana Poças Ph.D. Student and researcher, IPATIMUP/i3S

  • I will recommend other people to engage

    EMERGENCE Hackathon brought together people from various backgrounds to learn and develop their science communication skills for the general public. It was quite intensive as the final goal was to develop something to present to the public. I learned a lot from the interaction with other people from other areas, and in an overall appreciation I enjoyed it and I will recommend other people”.

    António Martins

    António Martins Researcher, LEPABE/FEUP

  • A challenging process of deconstruction from which we emerge to innovate

    EMERGENCE is a challenging (5-day) pipeline that blends scientific complexity with efficient and enjoyable learning. It is a challenging process of deconstruction from which we emerge, always cross-sectionally, to innovate. The excellence of the organization is continuous and the interactions make us “parents” of all results.

    Helena Okada

    Helena Okada Consultant and Digital Nomad

  • A beautiful and enriching challenge

    After 50/70 hours of collaboration with “strangers” with varying sensibilities, skills and weaknesses, I completed EMERGENCE feeling much more humane. If this is not brilliant in an event where technology is highly present ... then what is the point of life?

    Diogo Santos

    Diogo Santos Digital Media Ph.D. student, FEUP / CIQUP

  • I felt continually supported by the organization, my mentor, and mainly by the members of my team

    A very rewarding experience, I felt continually supported by the organization, my mentor, and mainly by the members of my team with whom I established a great synergy. This allowed us to converge multidisciplinary efforts and knowledge into a game in five days, which stimulated reflection and the awareness.

    José Raimundo

    José Raimundo Ph.D. student, FBAUP

  • An atmosphere of unconstrained reflection, team spirit and fun

    Despite 12h work-days, the work organisation, people and the size of the event created a supportive community for ideas to be put into action naturally, without pressure, but with prudent guidance of the organisers who maintained an atmosphere of unconstrained reflection, team spirit and fun.

    Dr. Ewa Aurelia Miendlarzewska

    Dr. Ewa Aurelia Miendlarzewska Postdoctoral researcher, University of Geneva

  • Keep them coming!

    Bringing together science and technology with design, talent and obsession could only make a memorable experience. Congratulations to all involved for the quality of the projects created, and in particular to those who made the experience possible. Keep them coming!

    Dr. João Beira

    Dr. João Beira Visual artist

  • A unique experience

    At the intersection of science and digital media, Emergence Hackathon 2018 was a unique experience— communicating science through art and innovation. With an interdisciplinary team, this hackathon conveyed complex science through interactive exhibits, and fostered a community where we shared our talents and learned new skills along the way!

    Ryan Wallace

    Ryan Wallace PhD Student and Science Communication Researcher, UT Austin

FAQs

General

  • What is a hackathon?

    A hackathon is a sprint like event where people get together to create a product in a short amount of time. In a truly collaborative setting, hackathons explore new tools and methods of story creation and community building.

  • What is the goal of EMERGENCE?

    Science can appear inaccessible and complex to non-scientists, whereas art can seem unachievable and daunting to scientists. This course aims to bring together scientists, techies, artists, and others, to collaboratively create digital media based projects that communicate complex concepts in scientific research.

  • How does a EMERGENCE work?

    The hackathon is organized in two main parts:

    The first part (days 1-2) consists of talks and exercises (emphasizing project development toolkits, templates, and hands-on skill training) covering the building blocks of digital media science communication production.

    The second part (days 3-5) consists exclusively of practical collaborative work with the goal of producing a digital media based project that effectively communicates the scientific/technologic concept chosen by the team.

  • Where will EMERGENCE@Açores take place?

    The event will take place at Centro de Artes Contemporâneas ARQUIPÉLAGO na Ribeira Grande, São Miguel - Açores.

  • What is the final event all about?

    On Saturday, September 25th, there will be a public exhibition of the final projects in the Black Box room at ARQUIPELAGO throughout the day. Everyone is welcome, and admission is free.

Applications

Participation

About COVID-19

  • What procedures should I follow when at Arquipélago-CAC?

    The use of masks at the venue is mandatory, you must wear your mask at the entrance, following the guidelines for its correct use, hygiene and disposal.

    You must comply with the rules of physical distance and respiratory etiquette recommended by DGS, respect the defined circuits and ensure the use of spaces and shared materials according to the existing signs and signs.

    In addition to the planned reinforcement of cleaning and disinfection of spaces and equipment, each user must ensure the correct use and maintenance of clean spaces and shared materials.

  • How will the hygiene and sanitary standards of the spaces be maintained?

    Arquipélago-CAC implemented a plan for the cleaning of facilities and equipment, respecting the guidelines of the General Directorate of Health. The cleaning and disinfection of surfaces used by several people, such as door handles, handrails, elevator buttons, ATMs, cash machines automatic selling, keyboards, mice, tables and chairs, will be prioritized.

  • Is the use of a mask mandatory?

    Yes, in Arquipélago-CAC the use of a mask is mandatory in all interior and exterior spaces. The use of a mask is an additional protection measure against social distance, hand hygiene and respiratory etiquette.

  • How can I protect myself?

    The World Health Organization (WHO) recommends hygiene measures and respiratory etiquette to reduce exposure and transmission of the disease:

    • Respiratory etiquette measures: cover your nose and mouth when sneezing or coughing, with a tissue or forearm, never with your hands, and always throw the tissue in the trash
    • Wash your hands frequently. You should wash them whenever you blow, sneeze, cough or after direct contact with sick people. You should wash them for 20 seconds (the time it takes to sing “Congratulations”) with soap and water or 70% alcohol-based solution
    • Physical distance: with a mask keep a distance of at least one meter, without a mask keep a distance of at least 2 meters
    • Avoid touching the face with your hands
    • Avoid sharing personal items or food you have touched
  • Should I be especially careful with my tablet, phone or computer?

    Yes. Screens and keyboards should be cleaned frequently, preferably with alcohol-based cleaning and rapid disinfection wipes or another disinfectant that acts against the virus (virucidal action).

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Privacy Policy

EMERGENCE Hackathon manages this website with the aim of promoting and holding science communication events.

EMERGENCE Hackathon is committed to protecting the security and privacy of the personal data of users of this site.

In this context, it has drafted this Privacy Policy and Protection of Personal Data, assuming a commitment to respect the rules of privacy and protection of personal data contained in Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 (RGPD) on the protection of individuals with regard to the processing of personal data and the movement of such data, as well as the applicable national law, and took the necessary technical and organizational measures to comply with the RGPD and ensure that the processing of personal data is lawful, fair, transparent and limited to the authorized purposes.

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EMERGENCE Hackathon is responsible for the collection and processing of personal data collected during the use and / or execution of an application on this Portal.

For due effects, in particular those contained in the indicated Community regulations and applicable national legislation, the rights that must be exercised with the Responsible for Treatment must be presented to the organizers of the event.

For this purpose, the person with competence is Gustavo Magalhães.

Data Protection Officer

For the exercise of the rights of data subjects under Community regulations and national legislation on the protection of personal data, EMERGENCE Hackathon has designated a Data Protection Officer, who may be contacted by the electronic address hello@emergencehackathon.com

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Without prejudice to the additional information provided when collecting the data, EMERGENCE Hackathon may also, if legally permissible, use the personal data provided by the holder for other purposes, such as for the purpose of carrying out evaluation or satisfaction surveys.

In addition to the indicated main purposes, there may be ancillary purposes, for which due consent will be requested in accordance with the current Community rules on the protection of personal data.

The collection and processing of personal data is legitimate in the context of the

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Recipients of personal data

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Applicable law

These terms and conditions of use are governed by the current legislation.

Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 on the protection of individuals with regard to the processing of personal data and the movement of such data

Law No. 41/2004 of August 18, as amended by Law No. 46/2012, of August 29 (Law on Protection of Personal Data and Privacy in the Electronic Communications Sector)

Law no. 67/98, of October 26 - Law of Protection of Personal Data.

Changes to the Privacy Policy and Protection of Personal Data

Occasionally EMERGENCE Hackathon may update this Privacy Policy and Personal Data Protection, so please review this document periodically to stay current.